NAIA
Prehistoric adventure in the Yucatán Peninsula with turn-based combat, made with GB Studio.
A prehistoric adventure set in the Late Pleistocene of the Yucatán Peninsula, exploring underwater caves and cenotes. Made for the Mini Game Work Jam 2026: Conservación del Patrimonio Subacuático (INAH & Mermelada de Juegos).
NAIA title screen and cover art.
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About
Submitted for the Mini Game Work Jam 2026: Conservación del Patrimonio Subacuático, organized by INAH (Instituto Nacional de Antropología e Historia) and Mermelada de Juegos.
The game is inspired by the discovery of Naia, a 12,000–13,000-year-old skeleton found in Hoyo Negro (Sac Actun cave system, Quintana Roo)—one of the oldest and best-preserved human skeletons in the Americas.
Features
- Turn-Based Tactical Combat: Face off against prehistoric Pleistocene fauna and challenges in authentic 8-bit RPG style.
- Atmospheric Top-Down Exploration: Explore submerged caverns, ancient jungles, and karst cenote systems.
- Genuine Game Boy Hardware Compatibility: Runs on original Game Boy hardware via flash cart, emulators, or web browser.
Turn-based combat encounter in NAIA.
Credits - Team Tamal Rosita
- Jaime Hernández - Systems Programming & GB Studio Architecture
- CaffeineWorks (Ricardo Lázaro) - Art Direction & Sprite Art
- Teatro Contacto (Seb Porthoz) - Game Design, Story & Soundscape
Special Thanks
- Sakbé Corona - Executive Producer & Tamal Rosita Co-founder
- INAH & Mermelada de Juegos - Game Jam organizers & heritage mentors
Made with tons of love and GB Studio 💓